VIDEO GAME ARCHITECTURE DESIGNS THAT ARE ABSOLUTELY GORGEOUS
Added on: 5th Aug 2016
Developed by 2K Boston and 2K Australia, Bioshock is a
first-person shooter video game set in 1960 in the underwater
city of Rapture. Bioshock´s outlandish architecture and
locations were greatly inspired by Art Deco, an influential
visual arts design style that originated in France.
First published in 1989, SimCity is a popular open-ended
city-building video game in which the player is given the task
of founding and developing a city, while maintaining the
happiness of the citizens and keeping a stable budget.
Developed in Orinda, California, SimCity’s game mechanics
are heavily based on 20th-century California development.
Assassin’s Creed is an action-adventure video game set in a
fictional history of real world events. It follows the centuries-old
struggle between the Assassins, who fight for peace with free will
and the Templars, who desire peace through control. In the game,
players navigate through real cities and sites such as the
Colosseum in Rome and Hagia Sophia in Istanbul.
THE ELDER SCROLLS III: MORROWIND
Released in 2002, The Elder Scrolls III: Morrowind is an open world
fantasy action role-playing video game developed by Bethesda
Game Studios. There are several playable races in the game,
each of them having their own skills, culture and setting.
The Bretons and their architecture, for example, are
influenced by Brittany, a real region in north France.
A fantasy role-playing video game created by Japanese designer
Hironobu Sakaguchi in 1987, Final Fantasy takes place in a
fantasy world with three large continents. Apart from
majestic buildings and temples, the player also encounters
forests, caves, mountains, swamps, underwater
caverns and other locations.
The third best-selling video game of all time, Minecraft is an
iconic sandbox video game originally created by Swedish
programmer Markus “Notch” Persson in 2011. While cubes
may seem simple as building blocks, players have been
able to create massive structures that rival some of
today’s most respected architects.
An action-adventure platform video game by EA DICE, Mirror’s
Edge is set in a futuristic dystopian society, in which a
network of ‘runners’, including the main character, Faith,
act as couriers to transmit messages while evading
government surveillance. The player guides Faith over
rooftops, across walls, through ventilation shafts and
otherwise within urban environments.
L.A. Noire is a neo-noir detective video game developed by
Team Bondi and published by Rockstar Games. Set in Los
Angeles in 1947, the game draws heavily from both the plot
and aesthetic elements of film noir – stylistic films made
popular in the 1940’s and 1950’s that share similar
visual styles and themes, including crime and
An action role-playing first-person shooter video game developed
by Gearbox, Borderlands takes place on a fictitious planet
called Pandora on which players try to find and open an alien
structure called a “vault.” The architecture surrounding this
exotic quest has a futuristic and post-apocalyptic design.